Curriculum (Unity)
A practical, industry-tested curriculum to make you job-ready on a production team, or help you ship your indie project with confidence.
Office Hours | Learning Topics | |
|---|---|---|
Week 1 |
| Writing Readable, Maintainable, DRY Code |
Week 2 |
| Unity Null Safety & Defensive Programming |
Week 3 |
| Identifying Code Smell & Refactoring for Reuse |
Week 4 |
| C# Types & Performance Awareness |
Week 5 |
| Unity Lifecycle Correctness |
Week 6 |
| Applied Unity Design Patterns |
Week 7 |
| Practical Data Structures & Big-O |
Week 8 |
| Scene Management, Persistence & Content Delivery |
Week 9-12 |
| Additional Unity topics by request and based on observed gaps |
Notes
The curriculum may be adjusted as we go based on project realities and your progress.
We'll send short weekly quizzes to check understanding and share supplemental topics as needed.
The studio may offer additional project-related demos.