Real production projects
Embed into real production projects with professional studios and a growth-minded cohort. We provide structured, hands-on support to accelerate your learning.
12 weeks
Cohort duration
Fully remote
Join from anywhere
10 hrs/week
Minimum time commitment

Office hours
Throughout the week, drop in for hands-on technical deep dives, Q&A, and live code reviews.

Code reviews
Code reviews are core to how developers grow. You’d be surprised how many teams skip them—we don’t.

Emails and DMs
We send regular emails with longer-form, targeted feedback, and everybody's in the same Discord server.

Guest lectures
ndustry veterans share practical knowledge in their domain of expertise. 3 lectures per cohort.

Senior engineer lead
You’ll work closely with a handpicked senior engineer, learning organically through day-to-day conversations.

Weekly assessments
A short quiz to check your grasp of core concepts and identify gaps.
Blameless culture
Git & review etiquette
Project management
Technical documentation
Writing readable code
Identifying & refactoring code smell
Defensive coding & Unity null safety
C# types & memory model
Unity performance awareness
Unity lifecycle correctness
Applied design patterns
Debugger
Unity Profiler
Unity inspector tooling
and many more...
Siobhan is a veteran game engineer and educator with 30+ years in the industry. She has served as Principal Engineer at Gardens Interactive, NantGames, and Harebrained Schemes, and was a Senior Lecturer at DigiPen Institute of Technology. She's also a devoted LEGO enthusiast with an impressive collection.
Worked/Taught at




Zak is a seasoned technology leader and Chair Emeritus of the International Game Developers Association (IGDA). He previously served as Engineering Director at porting studio PlayEveryWare and as a Tech Lead at Magic Leap. Off-hours, he enjoys tinkering with bikes in his garage.
Worked/Taught at




Featured projects
How to apply
$1299
(USD) fee per person
01
Submit your application
After submitting your application, expect to hear back within 1-2 weeks if you're selected for an interview.
02
Interview
Interviews will include a mix of technical and personality questions. It’s a chance to showcase your passion for game dev and demonstrate a solid foundation in programming.
03
Get started
Once accepted, you’ll be invited to the server and get started!
Who is this for
Students
Work in a studio-style workflow on real production projects, with office hours and code reviews that build strong professional habits early.
New grads
Turn solid skills into credible, job-ready experience by shipping real work, polishing your resume, and practicing interviews with structured feedback.
Hobbyists and career switchers
Break into the industry with proof beyond solo projects by learning production habits in an existing codebase, delivering to constraints, and building a strong portfolio.
Professional game devs
Add sharper resume signals and get out of autopilot through rigorous reviews, deeper technical polish, and direct critique that stress-tests fundamentals and raises your ceiling.
Don't take our word for it
See what our past students have to say.

Resume & Portfolio Review
Free live resume and portfolio review for game programmers, with feedback from director-level industry leaders.
First Saturday of each month
•
2PM—3PM (ET)

RealXP Lab Info Session
Come talk to our team and bring any questions you have about our program.
First Saturday of each month
•
4PM—5PM (ET)

Live Code Review (Unity)
Free live Unity pull request reviews for game programmers, with production-quality feedback from principal-level engineers.
Friday, Jan 23
•
9PM—10PM (ET)
FAQ
Questions we get all the time.
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