Gameplay Prototyping
Help shape the soul of a fast-paced, horror-themed mountain biking game in pre-production. You’ll expand on early prototypes to refine core gameplay, responsive movement, dynamic cameras, horror mechanics, and atmospheric effects. The focus: tight, replayable loops and terrifying moments built on simple controls. You’ll have plenty of creative freedom to explore bold ideas and define the tone before full production begins.
What you'll learn
Unity inspector tooling
Physics essentials
3D math & spatial reasoning
About Serenity Forge
Serenity Forge is a video game development and publishing studio based in Boulder, Colorado. Established in 2014, the company partners with developers and publishers worldwide to create and share impactful, meaningful games. Its publishing portfolio includes acclaimed titles such as Doki Doki Literature Club, To The Moon, and Slay the Princess.
Meet your lead
Zach Phillips is the Publishing Technical Lead at Serenity Forge, leading multiple publishing projects from the engineering side. He brings deep expertise in tools programming and production workflows, helping teams move fast and ship efficiently.
