Help shape the soul of a fast-paced, horror-themed mountain biking game in pre-production. You’ll expand on early prototypes to refine core gameplay, responsive movement, dynamic cameras, horror mechanics, and atmospheric effects. The focus: tight, replayable loops and terrifying moments built on simple controls. You’ll have plenty of creative freedom to explore bold ideas and define the tone before full production begins.
What you'll learn
Unity inspector tooling
Physics essentials
3D math & spatial reasoning
Serenity Forge is a video game development and publishing studio based in Boulder, Colorado. Established in 2014, the company partners with developers and publishers worldwide to create and share impactful, meaningful games. Its publishing portfolio includes acclaimed titles such as Doki Doki Literature Club, To The Moon, and Slay the Princess.
Meet your leads
Who is this for
Students and new grads who want to build strong professional habits early and turn solid skills into credible, job-ready experience.
Hobbyists and career switchers who want to break into the industry with proof beyond solo projects, or ship indie titles with confidence.
Professional game devs who want to sharpen resume signals, push their skill envelope, and raise their ceiling with direct, high-signal critique.
Prerequisites
Unity & C# basics
You should already be comfortable working in Unity and C#, have participated in a few game jams, and have shipped at least one small project on itch.io or Steam.
Bring an open mindset
The real gap between a hobbyist and a pro isn’t just technical skill—it’s initiative taking, jumping into an existing codebase, and being willing to throw away work that doesn’t serve the game. Come ready to be challenged and to push yourself.
What's included
Supplementary curriculum
24 mentor office hours • 12 learning topics
Schedule
Team Sync is the only required session; everything else is optional. Times will be set based on cohort availability, and the schedule may be adjusted as needed.
Testimonials
"This program has given me more game development knowledge than three years of studying game programming, and I'm really glad to have the chance to work with so many great people."

Mateusz Stanek
Game Programmer
"The instructors were all very knowledgeable, experienced. In addition to learning coding skills, we also learned a lot of "on the job" skills like agile workflows, code reviews, and how to work with a team of other programmers. Overall, I think it was a great experience that will help me land a great game dev job."

Ryan Maidhof
Mechanical Design Engineer, ASML
"Compared to my last internship, this absolutely blows it out of the water. This is a very engaging program, and I appreciate that it feels more like actual work rather than someone holding my hand through every step."

Ryan Smith
Software Engineer, Smith Parker Elliott
"RealXP Lab was one of the most valuable learning experiences I've had so far as a game developer. The pacing and environment felt much closer to a real studio than anything I've experienced in college, and I came out of it feeling confident that I can hit the ground running in a professional role. I also met amazing people and built connections that I know will be extremely valuable."

Zach Petty
B.S. in Game Programming and Development, SNHU
"Students are trusted with meaningful ownership and given the freedom to explore. Effort is rewarded: the more dedication invested, the richer the experience becomes through deeper mentorship, greater responsibility, and accelerated growth. It’s a strong bridge between personal projects and real-world production workflows."

Murat Diken
Unity Developer, Æ Labs
"As a self-taught game developer, I lacked both a network and confidence in my skills—RealXP Lab provided me with both. The program not only connected me with like-minded peers and invaluable mentors, but also gave me hands-on experience in a professional environment and the reassurance of feedback from industry experts."

Zack Coleman
Freelance Game Developer
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