We know how tough it is out there. To help your application stand out and read more hireable, we're proud to partner with Work With Indies to host a monthly live resume and portfolio review on the first Saturday of each month. Join for concrete, actionable feedback from industry veterans with real hiring experience. You can submit your resume and portfolio for feedback or just listen in and learn. It's for game programmers of any level—students, juniors, seniors—everybody's welcome.

How it works

We invite 5–10 industry veterans and run parallel breakout rooms for one-on-one feedback. Each reviewer covers 4–5 portfolios and gives candid, actionable next steps.

  • Want to submit for review? Submissions close 3 days before the event; if you're selected, we’ll email you your assigned reviewer at least 24 hours beforehand.

  • Just want to listen and learn? You can freely choose which breakout room to join during the session.

What you’ll get
  • Candid, actionable feedback to improve your resume and portfolio

  • A sharper sense of what stands out, what gets ignored, and how to present your projects and impact

  • Faster learning by watching other portfolios get reviewed and avoiding common mistakes

If you’re being reviewed

To respect reviewer's time and help you get the most out of it, please arrive on time with your camera on.

Reviewers

Reviewer attendance varies each session based on availability.

Aaron Rutledge

Aaron is a game designer who has guided genre-defining projects across the industry—whether as Experience Design Director on Apex Legends, Lead Experience Designer on League of Legends, or Senior Designer for Call of Duty: Black Ops.

Mitch Gitelman

Mitch co-founded Harebrained Schemes and scaled it from 8 scrappy rebels to a 70-person studio. They pioneered AA-quality Kickstarter development and shipped award-winning experiences, leading to acquisition by Paradox Interactive.

Renee Gittins

Renee is the Studio Head at Stumbling Cat and Chair of the IGDA Alumni Board. Named to Forbes 30 Under 30 Games in 2020, she's managed 20+ projects spanning AAA, R&D, and indie, leading internal and external teams of every size.

Siobhan Beeman

Siobhan is a veteran game engineer and educator with 30+ years in the industry. She has served as Principal Engineer at Gardens Interactive, NantGames, and Harebrained Schemes, and was a Senior Lecturer at DigiPen Institute of Technology.

Zach Phillips

Zach is the Publishing Technical Lead at Serenity Forge, leading multiple publishing projects from the engineering side. He brings deep expertise in tools programming and production workflows, helping teams move fast and ship efficiently.

Zak Whaley

Zak is a seasoned technology leader and IGDA Chair Emeritus. Previously, he served as Engineering Director at PlayEveryWare, a porting and co-development studio, and as a Tech Lead at Magic Leap.

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